PLATFORMS: PS3, XBOX 360 AND PC
GENRE: SHOOTING-ACTION
PC SYSTEM REQUIREMENTS: Operating System Windows Vista (SP2), or Windows 7
Processor QuadCore 2.0 GHz
Memory (RAM) 2 GB
HDD Space 9 GB available
Video Card DirectX 9.0c compatible, 512MB of VRAM; NVIDIA GeForce GTX260, or ATI Radeon 4870
Soundcard DirectX 9.0c compatible, 16-bit
Disc Drive 16X CD/DVD Drive
Network Broadband Internet (TCP/IP) connection
Processor QuadCore 2.0 GHz
Memory (RAM) 2 GB
HDD Space 9 GB available
Video Card DirectX 9.0c compatible, 512MB of VRAM; NVIDIA GeForce GTX260, or ATI Radeon 4870
Soundcard DirectX 9.0c compatible, 16-bit
Disc Drive 16X CD/DVD Drive
Network Broadband Internet (TCP/IP) connection
Bulletstorm is actually something kind of special. Sure, it's still brash, and it's still full of toilet humor, but with context, Bulletstorm is a violently charming popcorn shooter that plays well with some great design. Bulletstorm's premise is original enough. Set in a space-faring future full of pirates and American Civil War cliches, Bulletstorm tells the story of Grayson Hunt, a former Confederate operative turned outlaw. Grayson has spent his post-Confederacy time harassing his former commander and keeping company with his also-outlawed squad, Dead Echo. When a random opportunity arises to strike directly against the heart of the Confederacy, Grayson sets his ship on a suicide run and maroons himself and his crew on the planet Stygia. It's up to him to get the survivors off the planet, and maybe find some of the revenge and redemption he so desperately wants in the process.

Bulletstorm runs out of tricks and new combat situations about two-thirds of the way through -- there are points where Bulletstorm devolves into "kick these guys off that ledge" or "kick that guy into a heavy metal cactus" nonstop, pushes its gimmicks and set-piece design elements out there too many times and losing momentum and my interest. But seeing more of Stygia kept me engaged.

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