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Friday, March 11, 2011

MARVEL VS CAPCOM 3: FATE OF TWO WORLDS.

PLATFORMS: PS3 AND XBOX360
GENRE: FIGHTING

   Marvel vs. Capcom 3 is an incredibly flashy, fun and kinetic fighting game, one that contains an unbelievable amount of depth. Beloved characters return to the fold while new arrivals, though bearing their own signature styles, have some similarities to classics that didn't make the cut. MvC3 also manages to dig up some very obscure Marvel and Capcom heroes and villains, which will no doubt please longtime fans of both worlds. Less impressive, however, is the lack of diversity when it comes to the game's modes. If you're looking for an expansive, varied fighting game experience, it's nowhere to be found. 
       The core mechanics for Marvel vs. Capcom 3 are at once fantastic, familiar and alien. The four main attack buttons have been remapped from two kicks and two punches to a set of light, medium, heavy and special attacks. Other notable alterations to fundamental controls include a common move to pop opponents into the air for combos, and a shift to calling in partners through the assist buttons instead of pressing punch and kick. It all sounds similar, but veterans will find themselves relearning many mechanics because of the changes. Ultimately the alterations help mature the franchise, removing needless complexity – the game has enough depth as it is. 
    While the Marvel vs. Capcom series is often thought of as a "button-mashing" game, it is anything but that, and a skilled player can quickly cut off a casual player at the knees. Yet it can still be incredibly difficult for the unfamiliar to adapt to the game's mind-numbing pace and move sets. But Capcom, in an effort to attract players who only want to play a few casual games and not worry about complexity, has introduced Simple Mode.


   Simple Mode re-maps the three primary attack buttons to focus on special moves and abilities instead of strength-based punches or kicks. So instead of having three different punch/kick buttons, you'll now have one. Instead of having to memorize a series of inputs to execute a special attack, you can simply press one direction and one button. Want to use one of those devastating hyper combos? That's also just one button now. This streamlined approach does have its cost – most characters will lose access to several of their moves, including some of the most powerful in the game. It's a handicap that affords you easier, but not necessarily unfair, access to existing special moves.
     Marvel vs. Capcom 3 doesn’t disappoint as a fighting game, even after a decade of waiting. It’s very much the same insane concept we know and love, which isn’t a bad thing. By drastically revising the roster, what’s old is definitely new again. The balance and depth in the game is astonishing, and even the odd characters have their distinct charms. It’s easy to lose hours and hours exploring team combinations and battle strategies. Graphically the game is solid, particularly when the action is at its most fierce. Some of the effects work and animation is stunning, despite a lack of detail because of the visual style that was implemented.

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